//Name: Fast Enemy
//Author:Max Charnock
//Last Updated: 15/05/2014
//Purpose: fast enemy which chases the player quickly for long distances but has low damage

#include "AbstractEnemy.h"

//The file path of the enemy model we are using
#define FAST_ENEMY_MODEL_FILE_PATH "Enemies/Fast/Skeleton.obj"
//Where we find the model's textures. 
#define FAST_ENEMY_MODEL_TEXTURE_FILE_PATH "Enemies/Fast/"

class FastEnemy: public AbstractEnemy
{

private:

public:

	FastEnemy();
	~FastEnemy();


	void Intialise(ID3D11Device* device, 
					XMFLOAT3 position, 
					XMFLOAT3 rotation, 
					XMFLOAT3 scale,
					Terrain* gameTerrain,
					Player* player);

	
	void Update(float delta);

};